Prototyping in Educational Game Design
نویسندگان
چکیده
This is a position paper for the player-centred game design workshop at CHI2006 Conference. The aim is to explore the use of prototypes in educational game design. Prototyping is discussed as both a method of player-centred design and software engineering. The methods of prototyping cover evolutionary prototyping and the use of low-technology prototypes and mockups in collaboration with players in game and software design. The paper discusses results from two educational game software development projects, namely Talarius 1.0 and Gameli.
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